using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace TimeWar
{
    public class Missile : Weapon
    {


        public Missile(Game gameObj, PlayerIndex player, Vector3 position, Vector3 velocity, Vector3 direction, TimeSpan time, String pModelLocation)
            : base(gameObj, player, position, velocity, direction, time, pModelLocation)
        {

        }


        protected override void FillBuffer(Microsoft.Xna.Framework.Graphics.VertexPositionColor[] data)
        {
            //throw new Exception("The method or operation is not implemented.");
        }

        protected override int NumberOfVectors
        {
            get { return 3; }
        }

        public override void onCollision()
        {
            //throw new Exception("The method or operation is not implemented.");
        }
        
    }
}
